A downloadable game for Windows

This Game was made for the ScoreSpace x 8 Bits to Infinity ~ Arcade Controls Jam, Between 8/05/20 and 11/05/20 using Game Maker Studio 1.4, completely from scratch. 

It's my first solo public Game Jam, too, so go easy on me!

Risk of Pain is a game about your enemies evolving in wierd ways. There are a few simple enemy types in RoP, and they all get impacted by the mutations that go on in different ways. You stay the same, however.

Your objective is to stay alive for as long as possible, scoring as much points as you can all the while.

Legal stuff:

The FontStruction '3 by 5 Pixel Font' (https://fontstruct.com/fontstructions/show/716744) by 'asciimario' is licensed under a Creative Commons Attribution Non-commercial license (http://creativecommons.org/licenses/by-nc/3.0/).

Everything else is made by me.

Download

Download
RoP.zip 2 MB

Install instructions

Extract RoP.zip's contents to it's own folder, and run RoP.exe to play the game

Comments

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Watch Jam Game Showcase ~ Arcade Controls Jam Part 2 from MrJoshuaMcLean on www.twitch.tv

Nice work! Congrats on your first game jam!

Make sure to start your game in fullscreen, especially when your game is such a small resolution. The game's text is nearly impossible to read for most players due to the incredibly small text. You can scale the game up with the GameMaker viewport controls, but I would recommend starting in fullscreen over an arbitrary viewport size, and providing a button to toggle between fullscreen, generally F11.

I'd also recommend adding a custom icon; this makes your game appear much more professional. And you can enable window resizing to let users toggle maximization for the window and manually resize the window size.

These are all really quick and easy changes once you know how. I have a tutorial under 1 minutes that covers all these specific changes (as I got really annoyed seeing these same issues with dozens of game jam games haha ðŸ˜…):

And I also have a longer version of the same tutorial going into more depth: